![]() ![]() ![]() It’s by no means a game-breaking omission, though, and will probably make the game easier to get into for children who’ve only just encountered it. Instead, Sega Australia has opted for the less fiddly single-jump approach, where simply landing on an enemy’s head will both kill them and send Mickey bouncing higher into the air.įor newcomers, this alteration will mean precious little, but for those whose hours of playing Castle Of Illusion are still etched into their distant memories, it’s a little jarring at first – even after a several minutes, I still felt myself tapping jump twice out of habit. In terms of controls, there’s an early and notable change: Mickey’s bounce, once activated by pressing jump and then jump again to bring him down backside first onto an enemy, is no more. Mickey’s movements are fluid and full of character – a reminder of how remarkably cartoonlike the animation in the 1990 game once looked. Right from its opening moments, this new Castle Of Illusion ushers in a sense of confidence and urgency. Once again, Minnie’s been kidnapped by the evil witch Mizrabel, and Mickey goes off in search of a series of gems that will lead him to her hiding place. Under the guidance of the original game’s director, Emiko Yamamoto, Castle Of Illusion 2013 revives the original’s side-scrolling gameplay, while adding generous new touches of its own. Some critics described Castle Of Illusion as a Mario clone, but for many young players, it was much more than that its catchy music, gentle pace and cheerful atmosphere were perfectly of a piece with Mickey Mouse’s character, and while its jumping and collecting were obviously inspired by Nintendo’s outing, Castle Of Illusion’s bouncing and projectile-throwing mechanics were welcome individual touches. Originally released back in 1990, Castle Of Illusion Starring Mickey Mouse was an early flash of brilliance for Sega’s 16-bit console, providing a colourful, entertaining and often beautifully-designed platformer – beguiling players the world over before a certain blue hedgehog moved in and hogged all the attention one year later. Players who pre-ordered the game on PlayStation Network were able to download the original Genesis game, as well as a theme and custom avatars.Fortunately, Sega Australia’s remake of the Mega Drive-era platformer feels about as far from cynical name-trading as you could hope for – and rather than warming over a 20-year-old game and serving it back up with smoother graphics, it expands the original Castle Of Illusion‘s gameplay in a way that feels fresh and unexpected. The game also features full voice acting for Mickey, as well as narration by Richard McGonagle. The Castle of Illusion remake was first teased by Sega in April 2013 and was officially announced later that month. The game is developed by Sega Studios Australia, their last game before the studio is shut down, under the supervision of the original game's director, Emiko Yamamoto. The game features a remastered soundtrack arranged by Grant Kirkhope, as well as an option to listen to the original 16-bit soundtrack composed by Shigenori Kamiya. Throughout the game, players can find playing cards and chilli peppers that can be used to unlock various outfits for Mickey.Īs in the 1990 original, the game casts players in the role of Mickey Mouse who must fight his way through the Castle of Illusion to rescue Minnie Mouse from an evil witch Mizrabel who wants to steal her beauty. The castle itself, which was merely a transition in the original game, can now be fully explored, with new areas opened up by collecting numerous gems littered around each level. Levels are re-envisioned versions of the original game's levels, featuring new layouts, puzzles and enemies, as well as enhanced boss fights. He can also collect projectiles which he can throw at long distance enemies. Mickey's main offensive ability is his bounce attack, which he can use to bounce on enemies - many of which are based on classic Silly Symphonies characters - and reach higher areas. Presented in high-definition 3D graphics, the game is largely played as a side-scrolling platformer like its predecessor, although some sections allow Mickey Mouse to move in multiple directions, such as puzzle segments. Following the same style of gameplay asthe original Mega Drive/Genesis title. ![]()
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