![]() ![]() I’ve been thinking about this pretty much non-stop since I started building it, but I feel like if designing something like the Zine Maker were approached from an angle of “efficiency, usability, accessibility…” the tools themselves would be the next thing people complain about. The tone a program sets is how people will feel inclined to use it. Like surrealism, abstraction, or a humorous presentation (environment) for them helps a lot. If things were presented in such a way as there were “stakes” involved, or some kind of urgency for efficiency looming over experimental tools, then I think people would be too intimidated to explore them. You can’t have any sense of failure or judgement on part of the tool. They have to be approachable enough for people to feel comfortable to mess around in them. When the tools are very new (unique, and no practical “art language” exists for their purpose), you also have to teach people how to use them. Tool design is weirdly a lot like game design. There’s not defined design language for how you would enable “brokenness” in an art tool.īrokenness aside, what is unique to computers and how would you properly enable that in an art tool? Even just coming up with concepts of “Ok, how do you even support glitch art?” “How should someone draw with a glitch?” is an interesting problem to approach. So when you’re approaching an art tool and the specific goal is to be unique to digital art… designing that is really fascinating. Even pixel art isn’t very directly supported (you kind of have to work a little to get that). You actually have to work pretty hard in Photoshop to simulate glitch art. We get very little expression that’s unique to the digital format. I keep talking about this, but I think it’s really fascinating how computer art tools typically are restricted to trying to simulate the art tools that happen in real life. Interesting thing about this too is that you can totally glitch out this tool and just draw with image distortion.įor each of the tools in the Zine Maker I try really hard to offer an option where you can use it totally broken (for glitch art), or control it. You can customize these also by changing both colors that it draws with OR (my favorite) customize the look of the splashes. I was imagining it would be fun to use this for drawing rainbows, or hair.Įggs is also interesting because it simulates very messy splashy lines (Jackson Pollock). In itself this might be useless (there’s only so much use for Bacon in art)…but you can customize it as well as change the colors, so use can extend to anything where you want to draw an interesting multicolored line. Like I talk about in the devlog, Bacon lets you draw these infinite ribbons of Bacon. So far most of the tools have been kinda goofy, especially the SCREAM INTO THE VOID one, but in this case a lot of time was invested in making really silly ones (themed around food) that could also be super useful. Overall I feel like it’s a major update for all the cute tools it brings to the table (including a more elaborate ASCII art painter, which I can’t shut up about because it’s ASCII art) BUT ALSO because it clearly defines the tone of the overall program…more than before imo. I also have a lengthy devlog about it on itch.io (here) so you can read that for a detailed breakdown of what’s new. Sometime last week I released the breakfast tool update to the Electric Zine Maker! The open-source no-code world of GDevelop (if you miss browser Flash games, this is keeping that dream alive!).The GDevelop Game Jam #3 is here (with prizes!) and I’m honored to be a judge….A curation of beautiful thoughtful poetic silly and queer zines made with the Electric Zine Maker.Celebrating some beautiful jam games “Death Stranding Meets Net-Art” in a poetry world (devlog update).Documenting what it’s like to be treated humanely by a journalist.Indie Games and the promise of better spaces.BlueSuburbia demo is out! (more about the project, vision, and things coming…).You scream into the void but the rate limit has been exceeded.Real Talk: Games About Trauma (art caught between “everything is horrible”, “everything is survivable”, and “this is too hard to talk about”). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |